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Lottery Predictions - Cycles and a Robust Play List

Lottery Predictions - Cycles and a Robust Play List

Lottery Number AdvisorThis is the sixth in a series of Lottery Predictions posts on Chaos Theory, Cycles and the Lottery, which all started on December 11, 2009 with Lottery Predictions, Ghostly Patterns and Chaos Theory. If you are joining this thread for the first time (or just to review) you might want to go back and follow the discussion from the beginning. It is impossible to cover this amazing topic in one post.

As we discovered in the last post, when you are creating your Play List you can use adjacent Cycles to cover the possibility of Chaotic behavior in your lottery. The three graphs clearly showed that a given Cycle doesn’t produce winning numbers for your Play List every drawing. But, when your selected Cycle is not producing, adjacent Cycles are. The three graphs from the last post are repeated below.

Notice that Cycle 15 produced 1 or 2 winning numbers for your Play List in 16 out of 30 drawings. Not bad. This is over 50% of the time. The problem is that the other 50% of the time it doesn’t contribute any winning numbers to your Play List. But, when we supplement Cycle 15 with it’s two neighbors, our success rate goes up dramatically to 24 out of 30 or 80%! Now we’re talking.

Cycles and Chaos

Cycles and Chaos

I’ve noticed a common theme in the comments I have received. Why would I waste my money on this play list if it only gives me 1 or 2 winning numbers? I can’t win anything with that. True. But, I never said you should stop there. NO, you don’t use the numbers from Cycles 14, 15 and 16 to make up your Play List; you use them to make up Part of Your Play List!

Of course, you should use other analysis techniques available in your lottery software and other Cycles to complete the Play List building process. By doing so, your Play List should be more robust and provide all 6 winning numbers more often. Notice that I said more often; not all the time. Nobody is that good. But, I’ve covered ways around this problem before in other posts - multiple Play Lists.

To improve your chances of winning the lottery, you must improve the quality of your Play List(s). Lottery software and Cycles can help you do just that.

Lottery Predictions - Cycles Improve Your Chances of Winning the Lottery

Lottery Predictions - Cycles Improve Your Chances of Winning the Lottery

Lottery Number AdvisorIf you’ve been following this series, you’ve been anxiously awaiting this post. But, if you’re picking up this Lottery Predictions thread for the first time you may feel like you’ve walked into the middle of a conversation; wondering, what are they talking about. If that’s the case, you need to go back and read the previous 4 posts. Their links are listed below.

  1. Lottery Predictions, Ghostly Patterns and Chaos Theory
  2. Lottery Predictions - So Close and Yet Not Very Far Away
  3. Lottery Predictions - Cycles Prove There Is Something Going On
  4. Lottery Preditions - Cycles and Chaos Theory

In the example I used in the last post, we discovered that we could take into account the possible chaotic behavior of a lottery by including the Cycles adjacent to our Cycle of interest. In this example, Cycle 15 was the best performer so, we included Cycles 14 and 16 as well. Of course, I didn’t expect that you would take this at face value; you’d want to see some proof. So, here it is.

Below, I’ve included performance graphs of Cycles 14, 15 and 16. The blue x’s identify which Cycle produced the most winning numbers for that drawing. It is not a surprise that Cycle 15 produced more winning numbers that the other two; after all, it was the top producer overall. But, notice that on the occasions when it didn’t perform well, Cycles 14 and 16 came through.

Cycles and Chaos

Cycles and Chaos

In the last five posts, I’ve shown why Cycles are the most powerful lottery trend analysis system available. No other technique has been shown to outperform Cycles. So, if you want to improve your chances of winning the lottery, Cycles can’t be beat.