Lottery Predictions - Cycles and a Robust Play List
Lottery Predictions - Cycles and a Robust Play List
This is the sixth in a series of Lottery Predictions posts on Chaos Theory, Cycles and the Lottery, which all started on December 11, 2009 with Lottery Predictions, Ghostly Patterns and Chaos Theory. If you are joining this thread for the first time (or just to review) you might want to go back and follow the discussion from the beginning. It is impossible to cover this amazing topic in one post.
As we discovered in the last post, when you are creating your Play List you can use adjacent Cycles to cover the possibility of Chaotic behavior in your lottery. The three graphs clearly showed that a given Cycle doesn’t produce winning numbers for your Play List every drawing. But, when your selected Cycle is not producing, adjacent Cycles are. The three graphs from the last post are repeated below.
Notice that Cycle 15 produced 1 or 2 winning numbers for your Play List in 16 out of 30 drawings. Not bad. This is over 50% of the time. The problem is that the other 50% of the time it doesn’t contribute any winning numbers to your Play List. But, when we supplement Cycle 15 with it’s two neighbors, our success rate goes up dramatically to 24 out of 30 or 80%! Now we’re talking.
I’ve noticed a common theme in the comments I have received. Why would I waste my money on this play list if it only gives me 1 or 2 winning numbers? I can’t win anything with that. True. But, I never said you should stop there. NO, you don’t use the numbers from Cycles 14, 15 and 16 to make up your Play List; you use them to make up Part of Your Play List!
Of course, you should use other analysis techniques available in your lottery software and other Cycles to complete the Play List building process. By doing so, your Play List should be more robust and provide all 6 winning numbers more often. Notice that I said more often; not all the time. Nobody is that good. But, I’ve covered ways around this problem before in other posts - multiple Play Lists.
To improve your chances of winning the lottery, you must improve the quality of your Play List(s). Lottery software and Cycles can help you do just that.

Since I am new to all this when it comes to LONA’s capabilities could you please tell us once a play list is created how long can the player play this list?
When will the list be exhausted to such a point that the player must create list from scratch? From reading all this information and all the links presented somehow I did not see when the play list must be updated if so is it every quarter, semi-annually, annually, bi-weekly well you pretty much get the picture here.
Your answer is greatly appreciated.
Hi Dennis,
As I stated in my previous response, LONA is designed to prepare you to play the next drawing. When that drawing occurs, it has added new information to the database, which LONA will take into account when you prepare for the next drawing. That being said, you can do what you want and many LONA users do exactly what you are suggesting. They use a Play List for more than one drawing.
It is really a question of personal preference and a players preference is typically based upon the level of success they achieve. If it works for them, they will continue to ride that horse.
I recommend that you do not spend any money until you have established a strategy that suites you. Pretend to play until you work out the answers to your questions for your lottery. Follow the performance graphs for each play list you create. They will rise and fall over time. The key is to ride the wave when it is peaking.
Good luck.